![]() Added an option to automatically save the ROM file when the “Launch ROM” button is pressed.Added an option to cull triangle backfaces in settings.The program will now ask you if you want to save the ROM file before opening a new ROM, launching the ROM in an emulator, or closing Quad64, etc.You can use queueRAM’s sm64extend tool to extend any vanilla ROM file, which will let you edit these objects. * Note: Macro & Special objects are not editable with the vanilla 8MB ROM, since they are MIO0 compressed.(CI textures are interpreted as grayscale) ![]() Supports most of the N64 texture formats: RGBA16, RGBA32, IA16, IA8, IA4, I8, and I4. ![]() You can load and save ROM files as big endian(.z64), middle endian(.v64), or little endian(.n64) You can modify any of the 4 major regional versions of SM64, which includes the North American, European, Japanese, and Japanese Shindou edition ROMs The main initial focus of Quad64 is to be like Skelux’s Toad’s Tool 64, but with better ROM compatibility.īoth the vanilla 8MB ROM & extended ROMs (including ROM hacks) can be modified using this tool** You can view and edit up to 8 areas (starting with area 0) in a level. It is written in C# and uses Windows forms for the GUI and OpenTK for the 3D rendering.Įdit the positions and properties of objects like Stars, Platforms, Enemies, etc.Įdit Warps, Painting Warps, and Instant Warps. This is an open source level editor for SM64 called Quad64.
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